I’m porting a very simple piece of code from OpenGLES 1.0 to OpenGLES 2.0. In the original version, I have blending enabled with glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); I’m using the same code in my ES 2.0 implementation as I need to blend the newly rendered quads with what was in the render buffer (I’m retaining [...]
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