I have the following matrix in a game I’m reverse engineering to see how it works. I managed to capture this matrix when a model is rendered: 0.999971, 0.003148, -0.006994, 0.000000 0.000000, 0.911863, 0.410494, 0.000000 0.006903, -0.410485, 0.911844, 0.000000 -25014.388672, 11944.956055, -19475.357422, 1.000000 I started calculating the angle using the following: Point CalculateRotatation(float ModelView[16]) { [...]
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